Saturday 5 December 2015

Max the rigged Maya puppet

I have been introduced to Max. He is a 3D fully rigged puppet designed for animators to use. Puppet rigs are designed solely so that the animators can be free to animate it how they are required whilst at the same time, keeping the same quality that the rig is left for them.

In this session we made some key poses. The idea was that the poses had to be conspicuous so that others know what Max is doing.



This pose was probably the most interesting in my opinion. I used every single part of the part and moved them into position. This is simulating Max being terrified.


This pose I find one rather amusing but it is an obvious pose as he is clearly angry. I was happy with the result as it turned out better than I anticipated.



This is a yoga post. Max is supposed to be closing his eyes but due to a rendering glitch in the software, it does not show much.




Stop-motion

This particular technique in animation seems to be interesting to me which involves real life objects being moved one step at a time to form a sequence, which forms an animation. This was an interesting part as I've done stop motion in the past using toy materials such as Legos and it was good to once again be reintroduced to it.

For this exercise, I have used an audio file from WOLF. I have used an audio file which quotes "whatever" that is said in a rude way. First I filmed myself capturing the movement ignoring my mouth from distracting me so that I can focus on the character action.

Here is my test of animating the character:
https://vimeo.com/147944180