Thursday 20 October 2016

Dynamic Project

This second task project is based around adding dynamic fire to a video.
In this instance, I used a video of a building. It was quite hard finding a video that doesn't have the camera move because that would've made the project a lot more difficult than it needed to be.
I also added some blaze and some smoke to make the fire appear like it's actually there.
Dynamic Project from Jack Vanes on Vimeo.


Here is a link to the video I used for this dynamic project.
 https://pixabay.com/en/videos/snow-city-cloud-cold-ice-gel-2443/

This was a one minutes video of a stationary camera focused on buildings which have heavy snow. I expanded the footage by putting in fire that I used for the test project, using the same method. I've also added in some extra flames around the mass fire to make it appear more settling.

Haze
I've also added haze to the fire in this video but it is very difficult to see as the white sky background is blatantly solid.

Adding haze can be achieved by first inserting a new solid layer. Then going to effects > simulation > particle background. Using the parameters, click the canon. Changing the barrel to 152, the particles per sec to 73, the velocity to 34 and the particle radius to the default (3) will make a wider spread of particles.

Here is a test of heat haze which can be seen more clearly.

Fire Haze from Jack Vanes on Vimeo.

Particles

The video below was made using particle simulation as well. The difference is that a leaf was used to replace the red dots that usually appear. This method could be used for a lot of things that fall from the sky such as snow, rain, hail etc...
Particules from Jack Vanes on Vimeo.

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