Wednesday 25 October 2017

Progress

Scene
This is the scene so far. I think the lighting looks fine. However the lighting conspicuously shows the top of the walls. To fix this problem I will make the walls higher. I could add a ceiling but that would make a darker impact on the lighting and the ceiling does not need to be shown in the project.












Crumpled paper
Cloth is a useful modifier in 3DS Max. It can make an average shape such as a plane more dynamic. This is exactly how I made the crumpled up paper inside the bin of the scenery. I used a sphere and a normal plane using 40 polygons squared. By adding a high amount of polygons, the detail of the crumpled paper will increase. The sphere was used to crush the plane into this shape in the image below.






















Chair
The chair was modelled by a method known as box modelling. This is a method in which a standard primitive shape is taken and then merged into a chair shape. When the shape looks like a basic chair with low poly, a smooth modifier is added to increase the poly count making the chair more realistic as shown in the picture below.

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