I have used Pinterest to gather coffee cups from the 1940s. Many of them look extremely fancy like something only a rich person could afford and that is not the cup I am aiming for. The cups I intend on modelling for this project are the ones that appear like lower class ones.
Box modelling
I have used this opportunity to explain box modelling using the coffee cup as an example. First I need to select a standard primitive shape that can be a good starting point for developing the object. In this case it is a coffee cup, so I have chosen a cylinder. Then I need to calculate how many splits I would need around it to extrude the handle. After the handle extrusion, I would need to make a top part including adding a hole being as it is a coffee cup. The basic shape of the cup is now formed but now the lack of polygons makes the cup appear rugged, to finish I need to add a turbosmooth modifier which will make the cup appear like the one on the end, the final mesh.
Year 1
- 4AD010 Art and Design in Context
- 4DM008 Practical Arts of Editing & Post Production
- 4DM025 Sound and image
- 5DM028 Character Development
- 5DM032 Innovative Animation
- 5DM039 3D Animation Production
- 5DM043 Visual Effects
- 5DM044 Story and Script
- 5DM045 Advanced Innovative
- 6DM016 Professional Animation Project
- 6DM022 Animation Research and Practice
- 6DM028 Professional Development
- 6DM029 Animation Production
- Animation essentials
- Developing Ideas & Experimentation for screen
- Drawing strategies
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