Sketch
Here is the rough sketch to demonstrate how I want the layout of the background to be. At this point, the quality does not need to be perfect as it would make the project more complicated than it needs to be and the quality is fixable at a later stage.
Spline Vector
I then use Illustrator to go over the lines using the pen tool. It is essential that Illustrator is used for this method as 3D programs can reads the vectors done in Illustrator and they can convert them to editable splines. This method speeds up the process, as apposed to making the splines in the 3D software itself.
Splines
After importing the Illustrator file into 3DS Max, the splines are now fully functional and interactive in the 3D software. I can extrude the splines to bring them out as shown in the screenshot below. They now look pretty good so far but they still need some texturing.
Photoshop
Using Photoshop, I created 5 different textures that I will be using for the shapes that I created. The textures are intended to represent materials used for art related projects. This will make the objects seem more like cutouts.
Texturing
Using the textures I made in Photoshop, I applied them to the objects, giving them an art material-like look. I've also added some lighting to cast shadows to give it a more authentic look.
Render
Here is the render of the whole project.
Year 1
- 4AD010 Art and Design in Context
- 4DM008 Practical Arts of Editing & Post Production
- 4DM025 Sound and image
- 5DM028 Character Development
- 5DM032 Innovative Animation
- 5DM039 3D Animation Production
- 5DM043 Visual Effects
- 5DM044 Story and Script
- 5DM045 Advanced Innovative
- 6DM016 Professional Animation Project
- 6DM022 Animation Research and Practice
- 6DM028 Professional Development
- 6DM029 Animation Production
- Animation essentials
- Developing Ideas & Experimentation for screen
- Drawing strategies
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