Wednesday 22 March 2017

Update on Character Model

I have modelled clothes for the character. This was achieved by using the shape-merging modelling method. Each clothing started out as a standard default shape and then was merged into clothing using the image reference. This was first done with simple shapes, making it as basic as possible and using as little vertices as much as I could until the shape formed correctly. When I was happy with the result, I used the Insert Edge Loop tool to add more vertices, which made the clothing a lot smoother, more round and more fabric. It got rid of any bends in the clothing that appeared very unnatural.










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