I have modelled clothes for the character. This was achieved by using the shape-merging modelling method. Each clothing started out as a standard default shape and then was merged into clothing using the image reference. This was first done with simple shapes, making it as basic as possible and using as little vertices as much as I could until the shape formed correctly. When I was happy with the result, I used the Insert Edge Loop tool to add more vertices, which made the clothing a lot smoother, more round and more fabric. It got rid of any bends in the clothing that appeared very unnatural.
Year 1
- 4AD010 Art and Design in Context
- 4DM008 Practical Arts of Editing & Post Production
- 4DM025 Sound and image
- 5DM028 Character Development
- 5DM032 Innovative Animation
- 5DM039 3D Animation Production
- 5DM043 Visual Effects
- 5DM044 Story and Script
- 5DM045 Advanced Innovative
- 6DM016 Professional Animation Project
- 6DM022 Animation Research and Practice
- 6DM028 Professional Development
- 6DM029 Animation Production
- Animation essentials
- Developing Ideas & Experimentation for screen
- Drawing strategies
No comments:
Post a Comment