Torso
(Source: Chapter 3, page 49)
Before I began on the torso, I made sure to add a mirror so that I only needed to do one half and then the project will reflect in real-time as I work. The torso is the first thing I started out with as it is in the centre and connected to every single body part. I shaped it to fit the reference images.
Legs
(Source: Chapter 3, page 53)
Next I extruded the bottom half of the torso to create the legs. I made sure to keep the polygons apart so that they don't get caught in the mirror.
Arms/Hands

|(Source: Chapter 3, page 61)
I extruded the arms out and scaled them down as I went along as arms on the human body tend to do that. The arms were quite easy but the hands were quite difficult. I had to create 8 separate faces to determine the fingers. They were hard to keep in tact.
Eyes/Head
(Source: Chapter 3, page 173)
For the head, I essentially just extruded the neck part and went all ways, making a cube shape and then I played around so that they matched the reference images. The eyes were quite difficult as I needed a heptagon-like shape. I had to find the specific faces I needed to create them. And the faces on the head didn't come near the reference and it seemed weird. So I just edited the mesh to make the polygons out of the way and then added another cut to make the eye shapes.
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